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Open3D (C++ API)
0.19.0
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#include <LightDirectionInteractorLogic.h>
Public Member Functions | |
| LightDirectionInteractorLogic (Scene *scene, Camera *camera) | |
| void | Rotate (int dx, int dy) override |
| void | StartMouseDrag () |
| void | UpdateMouseDragUI () |
| void | EndMouseDrag () |
| Eigen::Vector3f | GetCurrentDirection () const |
| Public Member Functions inherited from open3d::visualization::rendering::MatrixInteractorLogic | |
| virtual | ~MatrixInteractorLogic () |
| void | SetViewSize (int width, int height) |
| int | GetViewWidth () const |
| int | GetViewHeight () const |
| const geometry::AxisAlignedBoundingBox & | GetBoundingBox () const |
| virtual void | SetBoundingBox (const geometry::AxisAlignedBoundingBox &bounds) |
| Eigen::Vector3f | GetCenterOfRotation () const |
| void | SetMouseDownInfo (const Camera::Transform &matrix, const Eigen::Vector3f ¢er_of_rotation) |
| const Camera::Transform & | GetMatrix () const |
| virtual void | RotateWorld (int dx, int dy, const Eigen::Vector3f &x_axis, const Eigen::Vector3f &y_axis) |
| virtual void | RotateZ (int dx, int dy) |
| Rotates about the forward axis of the matrix. | |
| virtual void | RotateZWorld (int dx, int dy, const Eigen::Vector3f &forward) |
| virtual void | Dolly (float dy, DragType drag_type) |
| virtual void | Dolly (float z_dist, Camera::Transform matrix) |
Additional Inherited Members | |
| Public Types inherited from open3d::visualization::rendering::MatrixInteractorLogic | |
| enum class | DragType { MOUSE , WHEEL , TWO_FINGER } |
| Protected Member Functions inherited from open3d::visualization::rendering::MatrixInteractorLogic | |
| void | SetMatrix (const Camera::Transform &matrix) |
| float | CalcRotateRadians (int dx, int dy) |
| float | CalcRotateZRadians (int dx, int dy) |
| float | CalcDollyDist (float dy, DragType drag_type, const Camera::Transform &matrix) |
| Protected Attributes inherited from open3d::visualization::rendering::MatrixInteractorLogic | |
| int | view_width_ = 1 |
| int | view_height_ = 1 |
| double | model_size_ = 20.0 |
| geometry::AxisAlignedBoundingBox | model_bounds_ |
| Eigen::Vector3f | center_of_rotation_ |
| Camera::Transform | matrix_at_mouse_down_ |
| Eigen::Vector3f | center_of_rotation_at_mouse_down_ |
| open3d::visualization::rendering::LightDirectionInteractorLogic::LightDirectionInteractorLogic | ( | Scene * | scene, |
| Camera * | camera ) |
| void open3d::visualization::rendering::LightDirectionInteractorLogic::EndMouseDrag | ( | ) |
| Eigen::Vector3f open3d::visualization::rendering::LightDirectionInteractorLogic::GetCurrentDirection | ( | ) | const |
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overridevirtual |
Rotates about an axis defined by dx * matrixLeft, dy * matrixUp. dy is assumed to be in window-style coordinates, that is, going up produces a negative dy. The axis goes through the center of rotation.
Reimplemented from open3d::visualization::rendering::MatrixInteractorLogic.
| void open3d::visualization::rendering::LightDirectionInteractorLogic::StartMouseDrag | ( | ) |
| void open3d::visualization::rendering::LightDirectionInteractorLogic::UpdateMouseDragUI | ( | ) |