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Open3D (C++ API)
0.19.0
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#include <NormalShader.h>
Public Member Functions | |
| ~NormalShader () override | |
| Public Member Functions inherited from open3d::visualization::glsl::ShaderWrapper | |
| virtual | ~ShaderWrapper () |
| ShaderWrapper (const ShaderWrapper &)=delete | |
| ShaderWrapper & | operator= (const ShaderWrapper &)=delete |
| bool | Render (const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) |
| void | InvalidateGeometry () |
| const std::string & | GetShaderName () const |
| void | PrintShaderWarning (const std::string &message) const |
Protected Member Functions | |
| NormalShader (const std::string &name) | |
| bool | Compile () final |
| void | Release () final |
| bool | BindGeometry (const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final |
| bool | RenderGeometry (const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final |
| void | UnbindGeometry () final |
| virtual bool | PrepareRendering (const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view)=0 |
| virtual bool | PrepareBinding (const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view, std::vector< Eigen::Vector3f > &points, std::vector< Eigen::Vector3f > &normals)=0 |
| Protected Member Functions inherited from open3d::visualization::glsl::ShaderWrapper | |
| ShaderWrapper (const std::string &name) | |
| bool | ValidateShader (GLuint shader_index) |
| bool | ValidateProgram (GLuint program_index) |
| bool | CompileShaders (const char *const vertex_shader_code, const char *const geometry_shader_code, const char *const fragment_shader_code) |
| void | ReleaseProgram () |
| void | SetShaderName (const std::string &shader_name) |
Protected Attributes | |
| GLuint | vertex_position_ |
| GLuint | vertex_position_buffer_ |
| GLuint | vertex_normal_ |
| GLuint | vertex_normal_buffer_ |
| GLuint | MVP_ |
| GLuint | V_ |
| GLuint | M_ |
| Protected Attributes inherited from open3d::visualization::glsl::ShaderWrapper | |
| GLuint | vertex_shader_ = 0 |
| GLuint | geometry_shader_ = 0 |
| GLuint | fragment_shader_ = 0 |
| GLuint | program_ = 0 |
| GLenum | draw_arrays_mode_ = GL_POINTS |
| GLsizei | draw_arrays_size_ = 0 |
| bool | compiled_ = false |
| bool | bound_ = false |
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inlineoverride |
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inlineprotected |
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finalprotectedvirtual |
Implements open3d::visualization::glsl::ShaderWrapper.
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finalprotectedvirtual |
Function to compile shader In a derived class, this must be declared as final, and called from the constructor.
Implements open3d::visualization::glsl::ShaderWrapper.
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protectedpure virtual |
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protectedpure virtual |
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finalprotectedvirtual |
Function to release resource In a derived class, this must be declared as final, and called from the destructor.
Implements open3d::visualization::glsl::ShaderWrapper.
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finalprotectedvirtual |
Implements open3d::visualization::glsl::ShaderWrapper.
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finalprotectedvirtual |
Implements open3d::visualization::glsl::ShaderWrapper.
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |
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protected |