Home | Namespaces | Hierarchy | Alphabetical List | Class list | Files | Namespace Members | Class members | File members | Tutorials

irr::core::quaternion Class Reference

Quaternion class for representing rotations. More...

#include <quaternion.h>

List of all members.

Public Member Functions

f32 dotProduct (const quaternion &other) const
 Calculates the dot product.
bool equals (const quaternion &other, const f32 tolerance=ROUNDING_ERROR_f32) const
 returns if this quaternion equals the other one, taking floating point rounding errors into account
quaternion & fromAngleAxis (f32 angle, const vector3df &axis)
 Create quaternion from rotation angle and rotation axis.
void getMatrix (matrix4 &dest, const core::vector3df &translation) const
 Creates a matrix from this quaternion.
matrix4 getMatrix () const
 Creates a matrix from this quaternion.
void getMatrix_transposed (matrix4 &dest) const
 Creates a matrix from this quaternion.
void getMatrixCenter (matrix4 &dest, const core::vector3df &center, const core::vector3df &translation) const
quaternion & makeIdentity ()
 Set quaternion to identity.
quaternion & makeInverse ()
 Inverts this quaternion.
quaternion & normalize ()
 Normalizes the quaternion.
bool operator!= (const quaternion &other) const
 inequality operator
vector3df operator* (const vector3df &v) const
 Multiplication operator.
quaternion operator* (f32 s) const
 Multiplication operator with scalar.
quaternion operator* (const quaternion &other) const
 Multiplication operator.
quaternion & operator*= (const quaternion &other)
 Multiplication operator.
quaternion & operator*= (f32 s)
 Multiplication operator with scalar.
quaternion operator+ (const quaternion &other) const
 Add operator.
quaternion & operator= (const matrix4 &other)
 Matrix assignment operator.
quaternion & operator= (const quaternion &other)
 Assignment operator.
bool operator== (const quaternion &other) const
 Equalilty operator.
 quaternion (const matrix4 &mat)
 Constructor which converts a matrix to a quaternion.
 quaternion (const vector3df &vec)
 Constructor which converts euler angles (radians) to a quaternion.
 quaternion (f32 x, f32 y, f32 z)
 Constructor which converts euler angles (radians) to a quaternion.
 quaternion (f32 x, f32 y, f32 z, f32 w)
 Constructor.
 quaternion ()
 Default Constructor.
quaternion & rotationFromTo (const vector3df &from, const vector3df &to)
 Set quaternion to represent a rotation from one vector to another.
quaternion & set (const core::quaternion &quat)
 Sets new quaternion from other quaternion.
quaternion & set (const core::vector3df &vec)
 Sets new quaternion based on euler angles (radians).
quaternion & set (f32 x, f32 y, f32 z)
 Sets new quaternion based on euler angles (radians).
quaternion & set (f32 x, f32 y, f32 z, f32 w)
 Sets new quaternion.
quaternion & slerp (quaternion q1, quaternion q2, f32 interpolate)
 Set this quaternion to the result of the interpolation between two quaternions.
void toAngleAxis (f32 &angle, core::vector3df &axis) const
 Fills an angle (radians) around an axis (unit vector).
void toEuler (vector3df &euler) const
 Output this quaternion to an euler angle (radians).

Public Attributes

f32 W
f32 X
 Quaternion elements.
f32 Y
f32 Z

Detailed Description

Quaternion class for representing rotations.

It provides cheap combinations and avoids gimbal locks. Also useful for interpolations.

Definition at line 21 of file quaternion.h.


Constructor & Destructor Documentation

irr::core::quaternion::quaternion (  )  [inline]

Default Constructor.

Definition at line 26 of file quaternion.h.

Referenced by operator*(), and operator+().

irr::core::quaternion::quaternion ( f32  x,
f32  y,
f32  z,
f32  w 
) [inline]

Constructor.

Definition at line 29 of file quaternion.h.

irr::core::quaternion::quaternion ( f32  x,
f32  y,
f32  z 
) [inline]

Constructor which converts euler angles (radians) to a quaternion.

Definition at line 155 of file quaternion.h.

irr::core::quaternion::quaternion ( const vector3df &  vec  )  [inline]

Constructor which converts euler angles (radians) to a quaternion.

Definition at line 162 of file quaternion.h.

References irr::core::vector3d< T >::X, irr::core::vector3d< T >::Y, and irr::core::vector3d< T >::Z.

irr::core::quaternion::quaternion ( const matrix4 &  mat  )  [inline]

Constructor which converts a matrix to a quaternion.

Definition at line 169 of file quaternion.h.


Member Function Documentation

f32 irr::core::quaternion::dotProduct ( const quaternion &  other  )  const [inline]

Calculates the dot product.

Definition at line 534 of file quaternion.h.

References W, X, Y, and Z.

Referenced by slerp().

bool irr::core::quaternion::equals ( const quaternion &  other,
const f32  tolerance = ROUNDING_ERROR_f32 
) const [inline]

returns if this quaternion equals the other one, taking floating point rounding errors into account

Definition at line 471 of file quaternion.h.

References W, X, Y, and Z.

quaternion & irr::core::quaternion::fromAngleAxis ( f32  angle,
const vector3df &  axis 
) [inline]

Create quaternion from rotation angle and rotation axis.

Axis must be unit length. The quaternion representing the rotation is q = cos(A/2)+sin(A/2)*(x*i+y*j+z*k).

Parameters:
angle Rotation Angle in radians.
axis Rotation axis.

axis must be unit length angle in radians

Definition at line 542 of file quaternion.h.

References W, irr::core::vector3d< T >::X, X, irr::core::vector3d< T >::Y, Y, irr::core::vector3d< T >::Z, and Z.

Referenced by rotationFromTo().

void irr::core::quaternion::getMatrix ( matrix4 &  dest,
const core::vector3df &  center 
) const [inline]

Creates a matrix from this quaternion.

Creates a matrix from this quaternion

Definition at line 315 of file quaternion.h.

References irr::core::CMatrix4< T >::pointer(), irr::core::CMatrix4< T >::setDefinitelyIdentityMatrix(), W, irr::core::vector3d< T >::X, X, irr::core::vector3d< T >::Y, Y, irr::core::vector3d< T >::Z, and Z.

matrix4 irr::core::quaternion::getMatrix (  )  const [inline]

Creates a matrix from this quaternion.

Definition at line 304 of file quaternion.h.

References getMatrix_transposed().

Referenced by irr::scene::SMD3QuaternionTag::operator==().

void irr::core::quaternion::getMatrix_transposed ( matrix4 &  dest  )  const [inline]

Creates a matrix from this quaternion.

Definition at line 382 of file quaternion.h.

References irr::core::CMatrix4< T >::setDefinitelyIdentityMatrix(), W, X, Y, and Z.

Referenced by getMatrix().

void irr::core::quaternion::getMatrixCenter ( matrix4 &  dest,
const core::vector3df &  center,
const core::vector3df &  translation 
) const [inline]

Creates a matrix from this quaternion Rotate about a center point shortcut for core::quaternion q; q.rotationFromTo ( vin[i].Normal, forward ); q.getMatrixCenter ( lookat, center, newPos );

core::matrix4 m2; m2.setInverseTranslation ( center ); lookat *= m2;

core::matrix4 m3; m2.setTranslation ( newPos ); lookat *= m3;

Creates a matrix from this quaternion Rotate about a center point shortcut for core::quaternion q; q.rotationFromTo ( vin[i].Normal, forward ); q.getMatrix ( lookat, center );

core::matrix4 m2; m2.setInverseTranslation ( center ); lookat *= m2;

Definition at line 357 of file quaternion.h.

References irr::core::CMatrix4< T >::pointer(), irr::core::CMatrix4< T >::setRotationCenter(), W, X, Y, and Z.

core::quaternion & irr::core::quaternion::makeIdentity (  )  [inline]

Set quaternion to identity.

Definition at line 608 of file quaternion.h.

References W, X, Y, and Z.

Referenced by rotationFromTo().

quaternion & irr::core::quaternion::makeInverse (  )  [inline]

Inverts this quaternion.

Definition at line 410 of file quaternion.h.

References X, Y, and Z.

quaternion & irr::core::quaternion::normalize (  )  [inline]

Normalizes the quaternion.

Definition at line 481 of file quaternion.h.

References irr::core::reciprocal_squareroot(), W, X, Y, and Z.

Referenced by operator=(), and set().

bool irr::core::quaternion::operator!= ( const quaternion &  other  )  const [inline]

inequality operator

Definition at line 185 of file quaternion.h.

vector3df irr::core::quaternion::operator* ( const vector3df &  v  )  const [inline]

Multiplication operator.

Definition at line 593 of file quaternion.h.

References irr::core::vector3d< T >::crossProduct(), W, X, Y, and Z.

quaternion irr::core::quaternion::operator* ( f32  s  )  const [inline]

Multiplication operator with scalar.

Definition at line 275 of file quaternion.h.

References quaternion(), W, X, Y, and Z.

quaternion irr::core::quaternion::operator* ( const quaternion &  other  )  const [inline]

Multiplication operator.

Definition at line 261 of file quaternion.h.

References W, X, Y, and Z.

quaternion & irr::core::quaternion::operator*= ( const quaternion &  other  )  [inline]

Multiplication operator.

Definition at line 291 of file quaternion.h.

quaternion & irr::core::quaternion::operator*= ( f32  s  )  [inline]

Multiplication operator with scalar.

Definition at line 281 of file quaternion.h.

References W, X, Y, and Z.

quaternion irr::core::quaternion::operator+ ( const quaternion &  other  )  const [inline]

Add operator.

Definition at line 297 of file quaternion.h.

References quaternion(), W, X, Y, and Z.

quaternion & irr::core::quaternion::operator= ( const matrix4 &  other  )  [inline]

Matrix assignment operator.

Definition at line 202 of file quaternion.h.

References normalize(), W, X, Y, and Z.

quaternion & irr::core::quaternion::operator= ( const quaternion &  other  )  [inline]

Assignment operator.

Definition at line 191 of file quaternion.h.

References W, X, Y, and Z.

bool irr::core::quaternion::operator== ( const quaternion &  other  )  const [inline]

Equalilty operator.

Definition at line 176 of file quaternion.h.

References W, X, Y, and Z.

core::quaternion & irr::core::quaternion::rotationFromTo ( const vector3df &  from,
const vector3df &  to 
) [inline]
quaternion & irr::core::quaternion::set ( const core::quaternion &  quat  )  [inline]

Sets new quaternion from other quaternion.

Definition at line 464 of file quaternion.h.

quaternion & irr::core::quaternion::set ( const core::vector3df &  vec  )  [inline]

Sets new quaternion based on euler angles (radians).

Definition at line 458 of file quaternion.h.

References irr::core::vector3d< T >::X, irr::core::vector3d< T >::Y, and irr::core::vector3d< T >::Z.

quaternion & irr::core::quaternion::set ( f32  x,
f32  y,
f32  z 
) [inline]

Sets new quaternion based on euler angles (radians).

Definition at line 428 of file quaternion.h.

References normalize(), W, X, Y, and Z.

quaternion & irr::core::quaternion::set ( f32  x,
f32  y,
f32  z,
f32  w 
) [inline]

Sets new quaternion.

Definition at line 417 of file quaternion.h.

References W, X, Y, and Z.

Referenced by slerp().

quaternion & irr::core::quaternion::slerp ( quaternion  q1,
quaternion  q2,
f32  interpolate 
) [inline]

Set this quaternion to the result of the interpolation between two quaternions.

Definition at line 494 of file quaternion.h.

References dotProduct(), irr::core::PI, irr::core::reciprocal(), set(), W, X, Y, and Z.

void irr::core::quaternion::toAngleAxis ( f32 &  angle,
core::vector3df &  axis 
) const [inline]

Fills an angle (radians) around an axis (unit vector).

Definition at line 554 of file quaternion.h.

References irr::core::iszero(), irr::core::reciprocal(), W, irr::core::vector3d< T >::X, X, irr::core::vector3d< T >::Y, Y, irr::core::vector3d< T >::Z, and Z.

void irr::core::quaternion::toEuler ( vector3df &  euler  )  const [inline]

Output this quaternion to an euler angle (radians).

Definition at line 575 of file quaternion.h.

References irr::core::clamp(), W, irr::core::vector3d< T >::X, X, irr::core::vector3d< T >::Y, Y, irr::core::vector3d< T >::Z, and Z.


Member Data Documentation


The documentation for this class was generated from the following file:

The Irrlicht Engine
The Irrlicht Engine Documentation © 2003-2010 by Nikolaus Gebhardt. Generated on Sun Oct 24 12:42:03 2010 by Doxygen (1.6.2)